Yonsei Esports Lab (YES Lab, 예스랩) was established in March 2021 in the department of computer science at Yonsei University to create the foundations for scientific performance engineering and measurement in esports!

The vision of YES lab
    1. We become the birthplace of a new discipline: esports performance engineering
    2. We train world-class academic researchers in the field of esports performance engineering
    3. We develop amazing technologies to boost the performance of esports players
Selected publications

[29] CHI 2022 paper, Quantifying Proactive and Reactive Button Input, Hyunchul Kim, Kasper Hornbaek, and Byungjoo Lee (conditionally accepted)

[28] CHI 2022 paper, How AI-based Traning Changed Performance of Professional Go Players, Jimoon Kang, June-Seop Yoon (co-first author), and Byungjoo Lee (conditionally accepted)

[27] CHI 2022 paper, Speeding up Inference with User Simulators through Policy Modulation, Heeseung Moon, Seungwon Do, Wonjae Kim, Minsuk Chang (co-corresponding author), Jiwon Seo (co-corresponding author), and Byungjoo Lee (co-corresponding author) (conditionally accepted)

[26] MM 2021 Regular Paper, Automated Playtesting with a Cognitive Model of Sensorimotor Coordination, Injung Lee, Hyunchul Kim, and Byungjoo Lee (accepted, oral)

[25] CHI 2021 paper, A Simulation Model of Intermittently Controlled Point-and-Click Behavior, Seungwon Do, Minsuk Chang, and Byungjoo Lee (Best Paper Honorable Mention Award (top 5%))

[24] CHI 2021 Paper, Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters, Eunji Park, Sangyoon Lee, Auejin Ham, Minyeop Choi, Sunjun Kim, and Byungjoo Lee (Best Paper Honorable Mention Award (top 5%))

[23] Multimedia Tools and Applications 2020, RealityBrush: An AR Authoring System that Captures and Utilizes Kinetic Properties of Everyday Objects, Hyunju Kim, Sanghwa Hong, Junki Kim, Taesoon Jang, Woontack Woo, Seongkook Heo, and Byungjoo Lee

[22] Leonardo 2020 (in SIGGRAPH 2020 Art Gallery), The Skin, Sanghwa Hong, Hyunchul Kim, Seonghyun Kim, and Byungjoo Lee

[21] CHI 2020 paper, Button Simulation and Design via FDVV Models, Yi-Chi Liao, Sunjun Kim, Byungjoo Lee, and Antti Oulasvirta

[20] CHI 2020 paper, Optimal Sensor Position for a Computer Mouse, Sunjun Kim, Byungjoo Lee, Thomas Van Gemert, and Antti Oulasvirta

[19] CHI 2020 paper, Improving Reliability of Virtual Collision Responses: A Cue Integration Technique, Seungwon Do and Byungjoo Lee

[18] CHI 2020 paper, An Intermittent Click Planning Model, Eunji Park and Byungjoo Lee (Best Paper Honorable Mention Award (top 5%))

[17] CHI 2020 Paper, AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization, Byungjoo Lee, Mathieu Nancel, Sunjun Kim and Antti Oulasvirta (Best Paper Honorable Mention Award (top 5%))

[16] CSCW 2019 paper, Quantification of Gender Representation Bias in Commercial Films based on Image Analysis, Jiyoon Jang, Sangyoon Lee, and Byungjoo Lee

[15] UIST 2019 paper, Aero-plane: a HandheldForce-Feedback Device that Renders Weight Motion Illusion on a Virtual 2D Plane, Seungwoo Je, Myung Jin Kim, Woojin Lee, Byungjoo Lee, Xing-Dong Yang, Pedro Lopes, Andrea Bianchi

[14] CHI 2019 paper, Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games, Injung Lee, Sunjun Kim, and Byungjoo Lee

[13] Leonardo 2019, Survey and Analysis of Interactive Art Documentation, 1979 to 2017, Jiyoon Jang, Byeongwon Ha, and Byungjoo Lee

[12] UIST 2018 full paper, FDSense: Estimating Young’s Modulus and Stiffness of End Effectors to Facilitate Kinetic Interaction on Touch Surfaces, Sanghwa Hong, Eunseok Jung, Seongkook Heo, and Byungjoo Lee

[11] CHI 2018 paper, Neuromechanics of a Button Press, Antti Oulasvirta, Sunjun Kim, and Byungjoo Lee (Best Paper Honorable Mention Award (top 5%))

[10] CHI 2018 paper, Impact Activation Improves Rapid Button Pressing, Sunjun Kim, Byungjoo Lee, and Antti Oulasvirta

[9] CHI 2018 paper, Moving Target Selection: A Cue Integration Model, Byungjoo Lee, Sunjun Kim, Antti Oulasvirta, Jong-In Lee, and Eunji Park

[8] ICMI 2017 long paper, Boxer: A Multimodal Collision Technique for Virtual Objects, Byungjoo Lee, Qiao Deng, Eve Hoggan, and Antti Oulasvirta

[7] UIST 2017 full paper, Reflector: Distance-Independent and Private Pointing on a Reflective Screen, Jongin Lee, Sunjun Kim, Masaaki Fukumoto, and Byungjoo Lee

[6] CHI 2016 full paper, Modelling Error Rates in Temporal Pointing, Byungjoo Lee and Antti Oulasvirta

[5] CHI 2016 full paper, Spotlights: Attention-Optimised Highlights for Skim Reading, Byungjoo Lee, Olli Savisaari, and Antti Oulasvirta

[4] Human-Computer Interaction 2015, A Mouse with Two Optical Sensors that Eliminates Coordinate Disturbance During Skilled Strokes, Byungjoo Lee and Hyunwoo Bang

[3] Leonardo Music Journal 2014, Decoupled Acoustic String Instrument: A New Concept for an Acoustic String Instrument, Byungjoo Lee

[2] Ergonomics 2013, A Kinematic Analysis of Directional Effects on Mouse Control, Byungjoo Lee and Hyunwoo Bang

[1] SIGGRAPH 2012, Emerging Technologies, Drum On: Interactive Personal Instrument Learning System, Jaehyuck Bae, Byungjoo Lee, Sungmin Cho, Yunsil Heo and Hyunwoo Bang